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Takla Ma'kan

From UamWiki

(The full list of Ages: List of Ages)
TAKLAMAKAN.JPG

Author

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Walkthrough

(to read the spoiler, select it with your mouse or press "Ctrl+A")
2 JOURNALS: 1 NEAR LINK-IN, 1 A LITTLE CLOSER TO THE PYRAMID.
use the 4  scale images to figure out the 6 numerals.(sum of left side = sum of right side.)
(NUMBERS SOLUTION: LINE=1, CURVE=2, TRIANGLE=3, CIRCLE=4, MOON=5, DOUBLE-TRIANGLE=6)
Press 6 pyramid entrance buttons in order of size by using numbers from last step and black pamphlets(THERE'S TWO AROUND EACH PYRAMID).
(SOLUTION: SCARAB(34), JACKAL(31), WIDE-ARMED EAGLE(28), FALCON(27), RA EYE(22), ONC(15))
button will appear in main pyramid, press it. Spider appears to the right with a clue.
Enter the room that opened and notice the rainbow on one of the paintings.
Use the spider's clue: Press the mountain in the water on the painting.
READ JOURNAL
LEFT PATH:
  OPEN DOOR USING 4 BUTTONS ON IT WITH TRIAL AND ERROR (SOLUTION: TOPRIGHT, TOPLEFT, BOTRIGHT, BOTLEFT)
  CLIMB LADDER AND FALL INTO SPACE BETWEEN TWO AREAS: ON THE DOOR THERE'S A SMALL KNOB TO OPEN THE DOOR.  NOTE THE COLOR CLUE, AND OPEN THE OTHER DOOR THE SAME WAY.
  GO BACK UP LADDER AND CROSS PLANK & FALL THROUGH HIDDEN DROP.
  LOOK AT COLOR CLUE ON CENTER AREA & JOURNAL
  THE END OF THE BRIDGE (ON THE LEFT FROM THE PIPE THAT LED IN HERE) CAN BE JUMPED INTO WHEN YOU'RE ON THE SIDE THAT YOU CAN SIDE THE DRAGON INSIDE FROM.  IT LEADS BACK TO THE ROOM WITH THE PAINTING OF THE WATER MOUNTAIN.
  THE OTHER END OF THE BRIDGE LEADS TO THE COLOR CIRCLE ROOM. GO THERE.
    JOURNAL
    PRESSING THE BUTTON NOW WILL TAKE YOU BACK TO THE MOUNTAIN PAINTING ROOM.
    PRESS THE 2 CIRCLES YOU HAVE SEEN BEFORE:  SOLUTION: THE ONE WITH A LIGHT GREY BACKGROUND, THEN THE ONE TO ITS LEFT(WHOSE BACKGROUND NOW GOES CCPPPPPPPP(LG)(LG))
    THEN PRESS THE BUTTON TO LINK TO THE LANGUAGE CLUE ROOM
      USE THE CLUE IN THE BOOK TO DECIPHER THE LANGUAGE
      I DON'T BELIEVE THIS DOOR CAN BE OPENED
      USE THE BUTTON TO LINK TO THE MOUNTAIN PAINTING ROOM
RIGHT PATH:
  OPEN DOOR USING 4 BUTTONS ON IT WITH TRIAL AND ERROR (SOLUTION: TOPLEFT, BOTLEFT, TOPRIGHT, BOTRIGHT)
  BUTTONS CONTROL WALLS, MANIPULATE THEM TO GET THROUGH. YOU CAN USE TRIAL&ERROR TO FIND OUT WHAT EACH ONE DOES.  SOLUTION:
    PUSH THE BUTTON ON THE RIGHTMOST DOOR.
    TURN ON WALL BUTTONS 2, 5, AND 8, TO OPEN A PATH TO THE LEFTMOST DOOR, WHICH YOU CAN THEN OPEN FROM THAT SIDE
    TURN ON WALL BUTTONS 3, 4 AND 7 TO OPEN A PATH TO THE END (2, 5, and 6 don't matter) (Make sure you've turned off the ones you don't need, i.e. 8)
    YOU CAN NOT OPEN THE MIDDLE DOOR, NOT THAT YOU WOULD WANT TO.
  YOU MUST CHOOSE THE CORRECT OF THE TWO BUTTONS, OR YOU'LL FALL INTO THE PIT INSTEAD OF WALL OVER IT.  (THE ANSWER IS LOVE AND HOPE!)
  WALK UP THE LADDER TO REACH THE BOOK ROOM.  (ON THE WAY UP, YOU'LL SEE THE DOOR FROM THE LANGUAGE CLUE ROOM)
    THE 5 BOOKS TELL THE HISTORY OF TAKLA MAKAN (AND ONE CONTAINS A HINT ABOUT THE RAINBOW...)
    TO GET THE COLOR SEQUENCE, LOOK AT THE RAINBOW IN THE PAINTING FROM THE BEGINNING
    (THE SOLUTION IS: MAGENTA, ORANGE, YELLOW, GREEN, CYAN, BLUE)
    CLIMB THE LADDER TO ENTER THE SUN ROOM & READ THE JOURNAL
      YOU MUST CHOOSE THE CORRECT COMBO, BASED ON A PAINTING FROM EARLIER
      (THE SOLUTION IS: SUN, BOAT, LAND; FROM THE PAINTING OF THE SHIP ON LAND IN THE SUN IN THE ROOM WITH THE 2 PATHS)
YOU ARE NOW IN THE RIGHT (2ND) PYRAMID
  READ THE JOURNAL
  THE BUTTON WOULD TAKE YOU JUST OUTSIDE OF THE PYRAMID.
  KIND-OF WORK YOU WAY BESIDE THE SNAKE SO YOU CAN CLICK IT.
  THERE'S SOME KIND OF INVISIBLE WALKING PATH AROUND THE SNAKE, BUT I THINK IT'S JUST THERE AS A BLOCKER, AND IT KEEPS YOU FROM LEAVING AFTER YOU GO PAST THE SNAKE.
  LOOK AROUND AND TRANSLATE THE SYMBOLS BASED ON WHAT YOU LEARNED FROM THE LANGUAGE CLUE ROOM EARLIER.  (SOLUTION: "LOOK AT THE SYMBOL OV THE VISITOR"
  WALK UP THE LADDER IN THE MIDDLE TO ENTER THE BILLBOARD ROOM
    NOTE THE NUMBER-SYMBOLS AND THEIR COLOURS. YOU'LL NEED THIS FOR THE FINAL PILLAR PUZZLE.
    CLICKING THE BUTTON WOULD TAKE YOU JUST OUTSIDE THE PYRAMID.
    USE THE HINT YOU GOT FROM THE SYMBOLS TO FIGURE OUT WHAT TO DO 
    (THE SOLUTION IS: FIND THE VISITOR PAINTING AND CLICK THE LITTLE ONC ON IT)
    CLIMB THE LADDER TO THE ABOVE ROOM
      I THINK IT'S AN ACCIDENT, BUT TAKE A CLOSE LOOK AT THE REFLECTION IN THE ONE LAMP; YOU CAN SEE SOME OF THE UNDERGROUND PATHS FROM THE EASTER EGG!
      USE THE NUMBERS YOU LEARNED EARLIER, TOGETHER WITH THE SYMBOLS ON THE BILLBOARDS ON THE FLOOR BELOW TO FIGURE OUT WHICH STARS TO USE.
      (THE SOLUTION IS: 5-POINTED, 3-POINTED, 9-POINTED, 8-POINTED)
      THE GLASS WILL COME OFF THE MODEL PYRAMID; USE IT TO LINK TO THE REAR PYRAMID.
THIRD PYRAMID:
  READ THE SIGN, DROP DOWN, READ THE 4 JOURNALS (AND MARVEL!)
  GO DOWN TO THE NEXT LEVEL WITH THE PURPLE FLOOR.
  THERE ARE CLUES HERE FOR THE FINAL PILLAR PUZZLE LATER ON.
  THE BOOKS TELL YOU WHICH IS FIRST, SECOND, AND THIRD.  NOTE THE SYMBOLS ON THOSE BOOKS.
  NOTE THE LETTER=NUMBER WRITINGS ON THE FLOOR.
  THEN GO TO THE CORNER WITH THE PEDESTAL WITH NO BOOK ON IT, AND YOU SHOULD FALL DOWN BELOW.
  MAZE:
    AS TYPICAL, YOU COULD JUST FOLLOW THE RIGHT-HAND SIDE UNTIL YOU MAKE YOU WAY OUT. HERE ARE THE QUICKEST DIRECTIONS:
    FROM PODIUM 1 TO 2: LEFT,RIGHT,LEFT,RIGHT, RIGHT, STRAIGHT INTO THE CORNER.
    FROM PODIUM 2 TO 3: FACE TOWARDS THE CENTER OF THE MAZE AND GO LEFT ,RIGHT,LEFT,RIGHT (READ THE BOOK; "Go to be a knowing explorer and learn that walls and rifts are not the end of the world......")
    FROM PODIUM 3 TO EXIT: CONTINUE ON, LEFT, RIGHT, THEN STRAIGHT OUT.
  TAKE NOTE OF THE COLOR CLUE, THEN PUSH THE BUTTON (THE MOUTH OF THE STATUE) TO OPEN THE DOOR.
GO TO THE TEMPLE
  YOU CAN JUMP OFF TO EITHER SIDE AND RUN A BIT, IF YOU WANT.
  PILLAR PUZZLE:
    YOU MUST HAVE ACTUALLY GONE THROUGH THE 3 PYRAMID OR ELSE YOU WON'T BE ABLE TO CLICK THE BACKS OF THE PILLARS.
    THE BOOKS IN THE 3RD PYRAMID TELL YOU WHICH IS FIRST, SECOND, AND THIRD, GIVING YOU THE 3 HIEROGLYPHS.
    (HAT, BOOT, HAWK)
    USING THE HIEROGLYPH=LETTER INFO FROM EARLIER, GET THE 3 LETTERS.
    (G, N, A)
    USING THE LETTER=NUMBER WRITING ON THE FLOOR OF THE 3RD PYRAMID, GET THE 3 NUMBERS.
    (9, 5, 3)
    USING THE NUMBER=NUMBER-SYMBOLS INFO FROM THE VERY FIRST PUZZLE, GET THE 3 SETS OF NUMBER-SYMBOLS.
    (DOUBLETRIANGLE+TRIANGLE, MOON, TRIANGLE)
    USING THE NUMBER-SYMBOLS=COLOUR INFO FROM THE 2ND PYRAMID'S PAINTINGS ROOM, GET THE 3 COLOURS.
    (PURPLE/PINK, GREEN, YELLOW)
    USING THE COLOUR-WHEEL FROM THE END OF THE 3RD PYRAMID, GET THE POSITIONS OF THE 3 PILLARS.(NOTE THAT CYAN POINTS TOWARDS THE DOOR.)
    (4TH, 2ND, 7TH) CLOCKWISE, WHERE PILLAR AT ENTRANCE=1ST.
    THEN THE BUTTON HANGING FROM THE CEILING CHANGES COLOUR, SO CLICK IT.
  GO DOWN THE TRAP DOOR.
  THE BUTTON IS RED AT FIRST: CLICK THE LEFT WHEEL TO START THE WATER DRAINING; THE BUTTON TURNS GREEN SOME TIME AFTERWARDS.
  THEN PUSH THE BUTTON THAT HAS TURNED GREEN AND CLIMB DOWN
  GO THROUGH THE CENTER TO THE BIG DOME IN THE WATER.
  THERE'S A PLACE YOU CAN FALL THROUGH IT A BIT UP THE SIDE, JUST PLAY AROUND UNTIL YOU GET IN.
  CLICK THE BUTTON TO ACTIVATE THE "GATE" :P
  CLICK THE CENTER OF THE GATE TO LINK TO TAKLAMAKAN2!
EASTER EGG:
  FROM THE TEMPLE, JUMP OFF TO THE RIGHT, AND FOLLOW THE LEDGE AROUND TO UNDER THE BRIDGE.
  KEEP FOLLOWING UNTIL YOU REACH THE TREE ROOM.  THEN TAKE THE OTHER EXIT TO THE AVATAR ROOM.
  READ THE JOURNALS, AND LINK TO THE TWO HOUSES (READING THE JOURNALS THERE).
  THEN CLICK THE MODEL OF THE TOWER TO LINK TO THE TOP OF THE TOWER.

Information

Itep Edor has made an excellent German walkthrough here: http://www.huru.info/Forum/download/Takla_Makan_Walktrough.pdf

Putting this Age on your bookshelf

This command will place this book on the 3rd position of your Relto bookshelf:

/bookshelf 3 TaklaMakan