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Difference between revisions of "UAM/Ages/Lakianay"

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Latest revision as of 05:36, 27 February 2018

(The full list of Ages: List of Ages)
Lakianay.jpg

Author

The Laki'anay Team - See the credits in the journal at the end for the full list!

Walkthrough

(to read the spoiler, select it with your mouse or press "Ctrl+A")
[FOR VERSION 2017-05-29 (FIRST VERSION WAS 2016-10-26)]
Laki'anay:
    (IF YOU'RE COMING BACK TO LAKI'ANAY, YOU MAY NEED TO REDO SOME OF THESE THINGS TO GET POWER WORKING AGAIN)
    Read the book that's right in front of you as soon as you link in (not present in older versions), but you should use "/reset" to reset the age if you want, and not the command it gives.
    (THERE IS A KICKABLE LOG ON THE ISLAND)
    Unlatch the side of the ferry & use the lever to cross the water.
    Note the power indicator & message just up the stairs.
    MAKE YOUR WAY TO THE WATER WHEEL AND YOU'LL FALL THROUGH THE FLOOR AT ONE POINT. JUST SWIM BACK TO A LADDER, COME BACK AND JUMP OVER THE HOLE IN THE FLOOR
    (ON THE WAY TO THE GENERATOR ROOM IS A BOAT AND SOME BENCHES YOU CAN SIT ON)
    In the generator room, use the lever, and then the breaker on the right wall (WHICH IS BEHIND A PANEL).
    There are switches on the left wall of the generator room (BEHIND A PANEL), and outside the generator room.
    (YOU CAN NOW GO PAST THE METAL GATE BY THE GENERATOR ROOM AND PLAY WITH A SHROOMIE MACHINE)
    YOU CAN NOW ENTER THE LAKI'ANAY TAVERN AND OPEN THE CUPBOARD AND PLAY WITH THE JUKEBOX.
    YOU CAN NOW ENTER THE HOUSE
        READ THE TWO JOURNALS BESIDE THE GRANDFATHER CLOCK (IN OLDER VERSIONS 1 OF THESE JOURNALS WAS INSTEAD BY THE BILOTO BOOK)
        In the house is a hint for the airship startup sequence.
            IT SAYS TO FIRST PUSH THE LEFT FUEL PUMP, THEN THE RIGHT FUEL PUMP, THEN THE LEVER
        (YOU CAN ALSO SIT IN THE CHAIR, KICK THE BALL, GO INTO THE BACK ROOM AND OPEN THE TOP TWO DRAWERS)
        IF YOU DON'T ALREADY KNOW D'NI NUMERALS, LEARN THEM FROM THE CLOCK.
    YOU CAN NOW ENTER THE LIGHTHOUSE
        OPEN THE PANEL AND PULL THE BREAKER
        NOW ONE OF THE BUTTONS IS CLICKABLE, WITH A D'NI LETTER ON IT. PRESS TO TO LOWER A LADDER AND CLIMB UPSTAIRS
        CLIMB THE SHORT LADDER AND PULL THE LEVER TO TURN ON THE LIGHTHOUSE LIGHT!
        YOU CAN NOW PUSH A BUTTON ON THE MACHINERY, THEN ANOTHER BUTTON INSIDE, TO LOWER SOME OTHER MACHINERY
        STEP ON THE PLATE TO LOWER THE LADDER AND CLIMB UP
        (THERE IS ANOTHER LADDER LEADING UP TO A NICE VIEW AT THE TOP OF THE LIGHTHOUSE)
        THERE IS A LINKING BOOK TO ARGOSY (READ THE 2ND PAGE IN IT AS WELL)
    YOU CAN NOW GO INTO THE GARAGE
        ACTIVATE THE CRAFT VIA THE HINT FROM THE HOUSE
        SOLUTION: LEFT CIRCLE, RIGHT CIRCLE, LEVER.
        YOU WILL FLY TO AN ISLAND
        (YOU CAN USE THE RADIO IN THE AIRSHIP IF YOU LIKE AND LISTEN TO SOME THINGS)
        THERE IS A LINKING BOOK TO GILOTO ON THE ISLAND
        (IN OLDER VERSIONS THERE WAS ALSO A JOURNAL ON THE ISLAND, WHICH IS NOW IN THE HOUSE INSTEAD)

    
Argosy:
    THE SHIP SAILS AROUND IN A CIRCUIT.
    MAKE NOT OF THE ORDER OF THE ISLANDS AND WHAT SYMBOL THEY DISPLAY.
        TREE WITH PARENTHESES (WEEPING WILLOW ISLAND)
        HOURGLASS (JUNGLE AND FOUNTAIN ISLAND)
        PAGODA (VILLAGE ISLAND)
        THREE LEGGED CROSS WITH CIRCLE (WATERFALL ISLAND)
        TOP HALF OF SUN (BIRD ISLAND)
        ANCHOR WITH MULTIPLE HORIZONTAL LINES (FERN TREE ISLAND)
        EYEBALL (LOOKOUT ISLAND)
        CIRCLE WITH 3 LINES ON EACH SIDE (RIGHT BRIDGE ISLAND)
        ASTERIX (LEFT BRIDGE ISLAND)
        (VISUAL CUTSCENE INTERLUDE)
        2 SWORDS AND SHIELD (DOME ISLAND)
        MAN WITH PARENTHESES (RAISED HUT ISLAND WITH DOCKS)
        PLANET AND MOONS (OBSERVATORY)
    (THERE IS A ROPE LADDER YOU CAN CLIMB TO THE CROWS NEST IF YOU LIKE)
    (YOU CAN CLIMB OUT ONTO THE BOWSPRIT AND PLAY AROUND IF YOU LIKE!)
    (IN OLDER VERSIONS, YOU USED TO BE ABLE TO JUMP INTO THE WATER AND SWIM A BIT)
    EXPLORE BELOW DECKS, ALL THE WAY TO THE BOTTOM WHERE YOU CAN SEE INTO A LOCKED ROOM WITH A BOOK
    ENTER THE CAPTIN'S QUARTERS (THE DOOR WITH THE PORTHOLE)
        PART OF A PAPER WITH 7 ISLANDS AND 7 D'NI NUMERALS IS THERE (PRESS ESC TO BACK OUT)
            1 O'CLOCK: 9 (HAS A SINGLE TREE WITH IT)
            2 O'CLOCK: 10
            3 O'CLOCK: 5
            4 O'CLOCK: 1
            5 O'CLOCK: 4
            6 O'CLOCK: 6
            7 O'CLOCK: 12
        (NOTE THE ODD GLOBE AND MAPS)
        READ THE JOURNAL (NOTE THE MENTION OF THE 1ST ISLAND HAVING A TREE)
        THERE IS A LINKING BOOK TO GILOTO HERE
    
Giloto:
    NOTE THE KEYPAD BY THE DOOR OF THE BUILDING WHEN YOU FIRST LINK IN.
    (THE 1ST AND 3RD GREENHOUSES ON THE LEFT CAN BE ENTERED)
    ON THE BUILDING AT THE BOTTOM ON THE RIGHT IS PART OF A PAPER SHOWING 5 ISLANDS AND 5 D'NI NUMBERS:
        8 O'CLOCK: 8
        9 O'CLOCK: 2
        10 O'CLOCK: 3
        11 O'CLOCK: 7
        12 O'CLOCK: 11
    (FOR FUN, YOU CAN CLIMB THE WINDMILL AND PULL THE LEVER)
    SOLVE THE KEYPAD PUZZLE USING THE HINTS FROM ARGOSY AS WELL
        HINT: LIST THE NUMBERS FROM THE TORN CLUE, STARTING WITH THE TREE ISLAND AS THE FIRST
        HINT: THEY ARE: 9,10,5,1,4,6,12,8,2,3,7,11
        HINT: THEN TAKE THE CORRESPONDING SYMBOLS FROM THE CIRCUIT OF ISLANDS
        HINT: THAT IS: ASTERIX, 2 SWORDS AND SHIELD, TOP HALF OF SUN, TREE WITH PARENTHESES, THREE LEGGED CROSS WITH CIRCLE, ANCHOR WITH MULTIPLE HORIZONTAL LINES, PLANET AND MOONS, CIRCLE WITH 3 LINES ON EACH SIDE, HOURGLASS, PAGODA, EYEBALL, MAN WITH PARENTHESES
        HINT: CLICK THOSE SYMBOLS ON THE PLATE
        SOLUTION: 4 9 5
                  3 6 8
                  1 2 7
        THE DOOR WILL OPEN SILENTLY, THEN CLOSE AGAIN, SO YOU MUST ENTER QUICKLY!
    (THE ONE ROOM INSIDE HAS A D'NI NUMBER FIVE ON A POSTER FOR SOME REASON)
    ENTER THE ROOM WITH A CLOSED WOODEN DOOR
    JUMP OVER THE CRATES TO FIND A LADDER LEADING DOWN
    THERE IS A RED-HERRING PASSAGEWAY THAT LEADS NOWHERE
    INSTEAD PUSH THE RED BUTTON TO CLOSE THE DOOR AND TAKE THE TUNNEL IT REVEALS. (YOU NEED TO CLICK THE BASE OF THE TUNNEL)
    EXIT THE BLACK ROOM BY THE OTHER TUNNEL, THEN CLIMB TO THE BEAUTIFUL LOOKOUT POST.
    THERE IS A LINKING BOOK TO THE ARGOSY BRIG!
        AND IN THAT PLACE IS A LINKING BOOK TO THE GILOTO RECTANGULAR BUILDING.
            PUSH THE YELLOW BUTTON TO GO DOWN (BLUE BUTTON GOES BACK UP)
            EXPLORE UNTIL YOU FIND A LINKING BOOK!
            SOLUTION:
                START FROM THE ELEVATOR
                AND ASSUMING THE YELLOW FIXED LIGHT IS 0 DEGREES, GO IN THE DIRECTION OF 110 DEGREES (CLOCKWISE) UNTIL YOU FIND ANOTHER HIDDEN CAVERN (YOU'LL HIT A BIT OF A DEAD END THAT CURVES LEFT THEN DROPS DOWN)
                THIS WILL LOOP AROUND, BUT FIRST LOOK UP HIGH ON YOUR RIGHT, IS A LEDGE WITH A LINKING BOOK TO CHALANOY!
                    READ THE TWO JOURNALS IN CHOLANAY
                    CONGRATULATIONS, YOU'VE WON!
            
    


Putting this Age on your bookshelf

This command will place this book on the 3rd position of your Relto bookshelf:

/bookshelf 3 Lakianay2