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Reward or Takeable Clothing

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Revision as of 17:24, 18 July 2011 by AndyLegate (talk | contribs)

NOTE: THIS PAGE IS UNDER CONSTRUCTION AND NOT READY YET. I WILL ANNOUNCE WHEN IT IS DONE AND HAS ALL THE FILES AND INFORMATION IN IT.

Credit where credit is due! This tutorial would not have been possible without the help of GPNMilano, who did a LOT of indepth work on this and provided me with much information when I started learning how to do this. Credit also goes to Austin and Mark DeForest (aka Chogon) from Cyan for the information and help given by them.

Before you get started with this tutorial, PLEASE read the following!

This tutorial is not for a beginner in Age creation. If you have just started and are still learning how to even just model and texture your Age, you may want to get more practice in before you attempt this. The process is complex. You will not be able to use this with any of the stand alone Uru games (POTS, Uru:CC), nor will this work correctly with ALCUGS or UU type servers. You must have access to a MOUL based server in order to test what you are making due to changes in the Avatar's bone structure that were made. This is mostly due to the files I'm providing as the Avatar bone structure is based upon the MOUL avatar. If someone were to change the structure to what is used in the stand alone and ALCUGS, then you would be able to use the information here. But if you try to use it, you will find that the avatar will not look right when you put the clothing on. Instead you'll look like some deformed, mutant Bahro!

This tutorial is not meant to show you how to make clothing meshes that will fit the avatar, but instead assumes that you already have those. In the files I provide, will be a set of meshes for some pants so that you can follow along and give it a try. The documentation provided comes from Cyan, and has a wealth of information in it, including how to make the clothing meshes. Textures for clothing are special too, and must be a certain size and layout depending on what type of clothing / accessory you are making.

There are a couple of things that I have discovered while doing this: I have not been successful in making certain types of clothing, such as Jump Suits. The way the bone structure is made, it does not like once piece clothing. Combining the legs with the torso or the torso with the head (like a diving bell suit) causes problems with the avatar when it animates in game. This does not mean that it is impossible (I have learned not to use that word when it comes to Plasma and the Uru Community), however someone will have to figure out a way to makes those.

Finally, this method that I am going to show you involves adding prp files to the GlobalClothing Age. Trying to place the clothing in your Age will not work, as the Plasma Clothing material type will not export into the Age. I realize that this could cause problems, especially on a server where more than one Fan Age will have clothing. However, until someone figures out a way to work around this, it is the only way I know for it to work.

Enough talking from me. Let's get to work. There is a LOT of information to get through.


Files You Will Need

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Getting Started

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