Important! Please read the announcement at http://myst.dustbird.net/uru-account.htm
Also! Please read the retirement announcement at http://myst.dustbird.net/uru-retirement.htm
Difference between revisions of "UAM/Ages/Elodea"
From UamWiki
(Created page with "{{Age|Elodea|Elodea.jpg|Dulcamara|filename=Elodea| 4=(the 2017-04-11 version of all 4 elodea ages) ELODEA LINKING BOOK TO NEXUS AT CENTER CLOTH WITH MESSAGE SAYING IT...") |
(No difference)
|
Latest revision as of 05:39, 27 February 2018
(The full list of Ages: List of Ages)
Author
Dulcamara
Walkthrough
(to read the spoiler, select it with your mouse or press "Ctrl+A")
(the 2017-04-11 version of all 4 elodea ages) ELODEA LINKING BOOK TO NEXUS AT CENTER CLOTH WITH MESSAGE SAYING IT TAKES YOU PART WAY THROUGH AGE, SO DON'T USE. (IT'S MEANT AS A BOOKMARK TOOL) HALLWAY ENDING: HAS JOURNAL THANKS SCROLL PEDESTAL BUTTON PLAYS A MESSAGE IN GERMAN: Shorah. Wilkommen bis zu komm, Wilkommen in meine Welt Elodea. Ich hoffe ihr hab viel spass und freude dir und elodea zehe koennten. Eben zur viel spass wie ich hat Elodea fuer euch zur hab bauen. Die Reise kann beginnen. HAND BUTTON RAISES CENTRAL AREA SO YOU CAN DESCEND (IT WILL GO BACK ON ITS OWN) HAND BUTTON CAN RAISE IT AGAIN FROM DOWN HERE PAINTING SHOWS SYMBOL WHEN YOU CLICK ON IT. STAIRWAY LEADING DOWN HAS TWO PATHS LEFT LEADS TO A ROOM WITH 2 DOORS AND A DOWN RAMP THE LEFT ROOM CONTAINS A JOURNAL ON THE DESK AND A MAP ON THE WALL AND ANOTHER JOURNAL ON THE BOOKSHELF BESIDE THE DESK, SAYING THAT A HISTORY BOOK IS IN THE CHURCH. THE RIGHT ROOM CONTAINS A NUMBER OF PICTURES AND A BIBLE AND A COLOR CLUE: GREEN (CUT OFF ON LEFT) YELLOW THE DOWN RAMP LEADS TO A HALL WITH A LEFT BRANCH WHICH IS BLOCKED BY STONES, AND A STORAGE ROOM WITH FOOD CRATES AND BARRELS RIGHT LEADS TO A BALCONY AND A BRIDGE WITH A CARVED FACE ON THE WALL. YOU CAN JUMP OVER THE ROPE AND SWIM AROUND THE CAVE. TO THE LEFT END YOU DIP UNDER THE WATER, AND CAN SWIM DOWN INTO A CAVERN WITH STALACTITES AND SHARKS, THEN FOLLOW ANOTHER TUNNEL OUT TO THE OCEAN AT THE EDGE OF THE BROWN ISLAND WE'VE SEEN FROM WINDOWS. TO THE RIGHT END, YOU CAN SWIM UNDER THE ROCK LEDGE AND ENTER A CAVERN WITH RUINS. YOU CAN SEE A CLOTH ON THE UPPER LEVEL, BUT HOW TO GET THERE? OCEAN: (THERE ARE MANY WAYS TO GET INTO THE MAIN OCEAN) THERE IS A TREE ROOT ISLAND, BUT IT SAYS IT ISN'T FINISHED YET (CHEATING TO GET INSIDE REVEALS A BOOK THAT CRASHES WHEN TRYING TO LINK) SWIMMING AROUND THE RIGHT SIDE REVEALS A HOLLOW ROOT, WITH NOTHING INSIDE. ANOTHER HOLLOW ROOT WITH A SPIRAL PATHWAY LEADING TO TWO HUTS, AND A BRIDGE ACROSS TO ANOTHER PEAK. CONTINUING TO SWIM REVEALS A SLOPE OUT OF THE WATER THAT LEADS TO PRISON DOORS. THERE IS A GREY TUNNEL THROUGH THE MAIN ISLAND, WITH A SIDE CHAMBER WITH A GREEN BOOK, D'NI NUMBER CHART, AND D'NI TEXT BANNER. THE D'NI TEXT READS: dh-ah-s eh-n-dh-eh ih-s-t u-??? n-ih-ch-h-t g-e-s-ch-h-r-ih-??? (probably: das ende ist... nicht geschri...)(we see the whole message later in Elodeasschatzkammern) CONTINUING THROUGH, THERE IS A LITTLE BOAT. GOING COUNTER-CLOCKWISE AROUND THE MAIN ISLAND FROM THE BROWN ISLAND: ONE FINDS A RAMP WHICH BRANCHES TO THE LEFT AND LEADS TO THE RUINS CAVERN! JUMP ACROSS THE GAPS AND CLICK THE TAPESTRY CLOTH TO GET A SECOND SYMBOL! CONTINUING UP THE RAMP LEADS TO LADDERS, THEN THE TOP OF THE ISLAND: THERE IS A BIRD'S NEST, A CRUCIFIX, SITTABLE BENCHES, AND A SHORTCUT TO THE ROOM WITH THE SCROLLING THANKS(THROUGH THE WINDOW) AT THE END THERE IS A LADDER LEADING DOWN TO A GREEN PATHWAY. AT THE ONE END OF THE GREEN PATHWAY, IS THE STONE-BLOCKED PATH. WE CAN NOW OPEN IT WITH THE BUTTON TO THE RIGHT (IT CLOSES AUTOMATICALLY AFTER SOME TIME) THE OTHER WAY BRANCHES TO THE RIGHT AND LEADS TO THE OCEAN/ROOT ISLAND PATH. FOLLOWING THE PATH, THERE IS A MINESHAFT ON THE LEFT: LEFT: (CRACK ON LEFT WALL TO VIEW CHAMBER) LEFT: LEFT: DEADEND WITH COLOR CLUE: GREEN(CUT OFF ON LEFT) RED ORANGE RIGHT: LEFT: COLOR BUTTONS AND CRACK WHICH LOOKS OUT ON A TAPESTRY! SOLUTION: PUT THE TWO PIECES OF PAPER TOGETHER AND ENTER THE CODE SOLUTION2: (THE PAPER MAY HAVE BEEN VIEWED UPSIDE-DOWN, SO TRY REVERSING IT) SOLUTION3: ORANGE RED GREEN YELLOW THE DOOR HAS NOW OPENED! STRAIGHT: BLOCKED BY WOODEN DOOR (TAKE THE OTHER PATH AND SOLVE THE PUZZLE TO PROCEED) GO OUT AND ALONG THE LEDGE AND CLICK THE 4TH TAPESTRY! STRAIGHT: DEADEND WITH LUMBER STRAIGHT: DEADEND WITH TOOLS CONTINUING ON THE PATH, THERE IS A FIELD WITH KICKABLE ORANGE VEGETABLES, THEN EVENTUALLY BRANCHES LEFT OR RIGHT, BUT WITH SOME BENCHES AND CLOTHES AT THE END RIGHT: YOU CROSS A BRIDGE AND FIND A VILLAGE. IN THE LEFT HOUSE IS A CLICKABLE PICTURE OF AN OPEN TRAPDOOR (ESC TO EXIT) IN THE RIGHT HOUSE IS A COPY OF "THE CAVERN POST" AND SOME CLOTHES AT THE WATER TOWER, CLICK THE WHEEL BY THE LADDER TO LOWER IT. CLIMB UP IF THE LADDER GOES BACK UP (WHICH IT DOES AUTOMATICALLY) YOU CAN LOWER IT AGAIN WITH THE WHEEL AT THE TOP OF THE LADDER THERE IS ANOTHER WHEEL AT THE TOP OF THE TOWER, WHICH OPENS A SECRET PASSAGE (TEMPORARILY) BELOW GOING CLOCKWISE ON THE TOWER LEADS TO AN ENTRANCE, WHERE YOU'LL FIND A 3RD TAPESTRY CLOTH FOR A 3RD SYMBOL! (THERE IS ALSO A WHEEL IN HERE TO OPEN THE DOOR AGAIN IF YOU NEED) (PAST IT IS A SANDY BEACH. ON THE BEACH IS A SIGN AND A BOAT) THE PATH CONTINUES PAST THE VILLAGE, AND BRANCHES LEFT TO A DOCK THERE IS A WARNING SIGN AT THE END OF THE DOCK, AND IF YOU WALK OFF, YOU PANIC LINK BACK TO RELTO. BUT (AND THIS MAY BE A BUG) IF YOU DO A RUNNING JUMP ON THE RIGHT SIDE, YOU WON'T PANIC LINK, AND CAN SWIM UNDER THE WATERFALL TO FIND A LINKING BOOK TO ElodeasUnterwelt! UPDATE: THERE IS A SECRET BUTTON ON THE TOP OF THE LEFT POST AT THE END OF THE DOCK, WHICH RAISES AN EXTENTION TO THE DOCK, WHICH YOU CAN USE TO GET TO THE ELODEASUNTERWELT LINKING BOOK! AT THE START OF THE DOCK, IF YOU SWIM TO THE RIGHT, AND FOLLOW THE SHORELINE, YOU'LL FIND A WATER ENTRANCE TO A CAVE WITH THE 7TH TAPESTRY! CONTINUING, YOU HIT A HUT AT THE END, AND PAST IT ON THE BEACH IS A CAVERN IN THE ROCK WITH SOME SUPPLIES AND A BOAT AND A CRACK THAT LOOKS INTO ANOTHER CHAMBER. SWIMMING COUNTER-CLOCKWISE A BIT LEADS TO A WATER ENTRANCE TO THAT CHAMBER: THERE IS ONE AREA WITH A CATAPULT THERE IS AN AREA WITH CARPETS AND A PATH LEADING TOWARDS THE 3-WAY SIGN/2COT&BIBLE ROOM. THERE IS A SHIP, YOU CAN CLIMB ONTO VIA SOME GROUND WITH MAPS AND NONFUNCTIONAL CONTROLS YOU CAN CLIMB THE ROPING TO THE TOP OF THE MAST THEN ALONG A ROPE AND GET TO AN ALCOVE WHERE YOU CAN SEE A TAPESTRY THROUGH A CRACK! YOU CAN SEE 4 COLORED BOOKS ABOVE IT: YELLOW BLUE GREEN RED YOU CAN ALSO JUMP FROM THE SHIP TO THE LAND WITH A TUNNEL, BUT IT JUST LEADS TO A DROP DOWN INTO THE WATER AGAIN. HOWEVER, YOU CAN READ THE NAME OF THE SHIP FROM HERE (AS IT HINTED AT IN THE OFFICE JOURNAL) A SANDBAR LEADS OUT TO AN ISLAND OF ROCKY PINNACLES, WHEREIN IS A KICKABLE BUCKET AND A TRASHED SIGN SAYING "SORRY NOT AVAILABLE WORK IN PROGRESS" THERE IS ALSO A PRISON WITH 6 D'NI LETTER BUTTONS ON THE BACK FROM THE PRISON DOORS, SWIM OUT TO THE OTHER ROCKY PINNACLE, AND THERE IS AN ENTRANCE TO A CAVE FROM THE WATER, BUT YOU DON'T SEEM ABLE TO GET UP SOLUTION: USE THE LETTERS FROM THE NAME OF THE SHIP (ELSEWHERE IN THE AGE) PER THE HINT IN THE OFFICE JOURNAL H EH L P O S (WHICH ARE THE D'NI LETTERS WHICH LOOK LIKE: u-shaped n-shaped flat-bottomed-letter 3-with-a-dash u-with-a-vertical-line 2-with-a-curl) BUT THIS DOESN'T OPEN THE PRISON DOOR, IT OPENS THE DOOR ON THE LITTLE NEARBY ISLAND! (AUTO CLOSES) SWIM OVER AND GO THROUGH. OPERATE THE SWITCH WHICH OPENS THE PRISON DOOR! INSIDE IS A LINKING BOOK TO ALABASTER (IN A CRATE IS A MULTICOLORED THING WHICH MAY BE SOME OF THE GROWING PINACLES IN ALABASTER, AS WE'LL FIND OUT IN ALABASTER) UPSTAIRS IS A JOURNAL AND 2 PANELS, WHICH CAN BE REVEALED ONLY ONE AT A TIME. (THE RIGHT ONE IS THE D'NI NUMBERS 1,2,3,4,5,6,7,8,9; THE LEFT IS A GRID OF NEW SYMBOLS.) USING THEM CLOSES THE PRISON DOOR, HOWEVER, SO YOUR ONLY WAY OUT IS TO LINK TO ALABASTER! LEFT: ON YOUR RIGHT IS A PILE OF ROCKS, WEAVE THROUGH THEM TO FIND AN OPEN PRISON DOOR: FOLLOW ALONG, UP LADDERS, UNTIL YOU BRANCH: LEFT: LEADS TO THE CRYPT (BACK ENTRANCE) AND THE LADDER TO THE TOP OF THE ISLAND RIGHT: LEADS TO A SET OF PRISON BARS THAT YOU CAN OPEN WITH THE BUTTON (AUTO CLOSES), A SHORTCUT TO THE TOP OF THE WATERFALL AREA. CONTINUING ON, WE HIT A 3-WAY SIGN: WE CAME FROM ELODEA, LEFT IS BEAUTIFUL VIEW, RIGHT IS ETERNAL REST. BEAUTIFUL VIEW: LEFT: SPIRALS UP TO THE TOP, WHERE THERE'S A HUT AND A LINKING BOOK TO ElodeasSchatzkammern, BUT THE NOTE SAYS ONLY TO USE *AFTER* YOU'VE ALREADY EXPLORED ELODEASUNTERWELT THERE IS ALSO A BAHRO CLOTH WITH A PICTURE ON IT, BUT IT DOESN'T SEEM TO BE CLICKABLE (ALONG THE WAY TO THE TOP, YOU COULD ALSO GET ON A GRASSY LEDGE BETWEEN THIS MOUNTAIN AND THE VALLEY WITH THE 3-WAY SIGN. THERE'S NOTHING THERE THOUGH) RIGHT: THIS IS A DEADEND JUST ABOVE THE END OF THE MINESHAFT ETERNAL REST: ON RIGHT IS A DOOR THAT LEADS A BRANCH: LEFT: THE CAVERN WITH THE SHIP RIGHT: LEADS TO A ROOM WITH 2 COTS AND A BIBLE CONTINUING THROUGH THE DOOR, IS A WOODEN WALKWAY THIS LEADS TO TWO MORE COT ROOMS, CONNECTED TO EACH OTHER. THERE IS ALSO A LADDER LEADING UP, THEN BACK INTO THE MOUNTAIN ON THE RIGHT IS ANOTHER COTROOM WITH A DEADEND LOOKOOUT ON THE LEFT IS A ROOM WITH THE 6TH TAPESTRY! (YOU CAN TELL THE NUMBER BECAUSE IT SHOWED THE WHOLE WORD ELODEA) THAT ROOM ALSO HAS A LADDER LEADING UP (AND A SYMBOL, POSSIBLY JUST DECORATIVE ON THE WALL) TO THE TOP OF THE ISLAND! (BY THE CART WITH 2 YELLOW BAGS) GOING STRAIGHT LEADS TO A FORK NEAR A CART WITH 2 YELLOW BAGS: (IT'S POSSIBLE TO CLIMB THE WALL TO THE RIGHT AND DROP DOWN TO ONE OF THE WOODEN PLATFORMS WITH THE COTROOMS, BUT NOT NECESSARY.) RIGHT: LEADS TO THE PEAK WITH A LADDER GOING DOWN TO THE WOODEN WALKWAYS/COTROOMS STRAIGHT LEADS TO THE TOP OF THE WATERFALL. (IF YOU SWIM OVER THE WATERFALL, YOU PANIC LINK) (NOTE THAT THERE IS ONE FENCED PLATFORM TO THE LEFT OF THE WATERFALL AND THREE TO THE RIGHT, AND YOU CAN GO TO THEM, BUT IF YOU TRY TO JUMP FROM THEM INTO THE AREA, YOU PANIC LINK) FOLLOWING THE WATER, IT FORKS LEFT AND RIGHT RIGHT: LEADS TO THE PRISON DOORS THAT CAN ONLY BE OPENED FROM THE OTHER SIDE LEFT: LEFT: LEADS TO A ROUND ROCK AND A CHURCH SQUEEZE PAST THE ROUND ROCK: LEADS TO COLOR BUTTONS AND A CLOSED DOOR: RED BLUE PURPLE GREEN YELLOW ENTER THE CODE YOU GOT FROM THE SHIP: YELLOW BLUE GREEN RED THE DOOR OPENS (AUTO CLOSES) THIS LEADS TO THE ROOM WITH THE TAPESTY YOU COULD SEE FROM THE SHIP. THE HOLE DROPS DOWN TO THE CAVERN WITH THE SHIP. STAND ON THE LEDGE AND CLICK THE TAPESTRY #5! GO TO THE CHURCH: READ THE HISTORY BOOK INSIDE OUSIDE IS A TOMB, AND THE RIGHT-SIDE IMAGE HAS A SECRET BUTTON ON ITS LEFT WHICH OPENS THE DOOR (AUTO CLOSES) THIS CRYPT BRANCHES LEFT AND STRAIGHT LEFT: TAKE THE LADDER UP TO THE TOP OF THE ISLAND FOLLOW THE GRASS, AND YOU'LL FIND A SUNROOF COVERED BY BARS AND SEE A GLOWING GREEN SPHERE INSIDE. IT LEADS TO A NICE GRASSY LOOKOUT STRAIGHT: LEADS EVENTUALLY TO THE ENTRANCE BEHIND THE ROCKS BY THE 3-WAY SIGN. (ALONG THE WAY, YOU SEE SOME BARS, ACROSS FROM THE LADDER, BUT I DON'T THINK IT'S POSSIBLE TO GET IN THERE (CHEATING SHOWS IT HAS NO COLLIDERS) RIGHT: LEADS TO A DOOR WITH A SHELL BUTTON THAT DOESN'T SEEM TO WORK (MAY NEED ALL 7 CLOTHS?) OPENING THE JOURNEY CLOTH ROOM: AFTER YOU CAN CLICKED ALL 7 JOURNEY CLOTHS (ORDER DOESN'T MATTER, BUT UNFORTUNATELY SEEMS TO HAVE TO BE IN THE SAME VISIT TO THE ISLAND!) THE SHELL BUTTON ON THE GREEN DOOR ON TOP OF THE ETERNAL REST PATH NOW WORKS ENTER THE ROOM (BUTTON ON THE OTHER SIDE OPENS THE DOOR AGAIN) THERE IS A KEY AT THE BACK OF THE ROOM AND A PICTURE OF ELODEASUNTERWELT ON THE GREEN SPHERE, IT LISTS THE D'NI NUMBERS 0 TO 13 IN BLACK, EXCEPT 2,5,8,11 ARE RED. ELODEASUNTERWELT: THERE IS A LINKING BOOK BACK TO ELODEA (BEHIND THE WATERFALL) THERE IS THE HAND SYMBOL THAT IS SUPPOSED TO LINK YOU TO THE LAST CLOTH YOU TOUCHED. FOLLOW THE PATH: (NOTE THE PRISON BARS WHICH WE COULD SEE IN A PART OF ELODEA) IN THE ROOM BEFORE THE RED DIRT ROOM, IS A PATH HIDDEN BEHIND THE ROCKS: CLICK ON THE ROCK UNDER THE LAMP TO OPEN A DOOR FOLLOW THE PATH UNTIL YOU SEE THE LADDER BARS AND CLIMB DOWN AND FOLLOW TO THE 1ST JOURNEY CLOTH! YOU CAN GO THE NORMAL PATH AND LOOK AT THE ROUND METAL PATHWAY IF YOU LIKE. BEHIND THE ROCK AT THE START IS A PATH LEADING TO THE 2ND FLOOR (THE 1ST FLOOR HAS NOTHING): IT LEADS TO A SPHERE WITH A BUTTON WHICH OPENS A DOOR (ALSO A BUTTON ON THE OTHER SIDE) GO FORWARD (GOING BACK-LEFT WILL GET YOU THERE TOO, SINCE IT MAKES A RECTANGULAR CIRCUIT): 2ND FLOOR THE SPIRAL STAIRCASE NEAR THE START POINT LEADS DOWN TO THE 3RD FLOOR THERE IS A BENCH IN AN ALCOVE PART WAY ALONG ON ONE CORNER IS A SPIRAL STAIRCASE LEADING UP TO AN AREA WITH THE 2ND JOURNEY CLOTH! THERE IS A PATHWAY TO THE INTERIOR AND DOWN TO THE 3RD FLOOR 3RD FLOOR: THERE ARE A FEW BENCHES, AN ALCOVE, SOME ANCIENT ARTWORK THERE IS A DOORWAY WHICH SEEMS INOPERABLE WITH 2 PLANTS BY IT THERE ARE A FEW PLACES TO DROP DOWN TO THE 3RD FLOOR THERE IS A SPIRAL STAIRCASE DOWN TO THE 4TH FLOOR THERE ARE TWO PLACES TO GO TO THE INTERIOR PLATFORMS 4TH FLOOR: THERE IS A DOORWAY WHICH SEEMS INOPERABLE, WITH 2 PLANTS BY IT. THERE IS A LIBRARY STAIRWAY DOWN TO 5TH FLOOR 5TH FLOOR: STAIRWAY DOWN TO 6TH FLOOR THE CHURCH IS ON THIS FLOOR: THERE IS A TAPESTRY WITH A BLUE BUTTON BESIDE IT WHICH DOESN'T SEEM TO DO ANYTHING? 6TH FLOOR: BENCHES WITH PAINTINGS OF SHIPS, ETC STAIRWAY DOWN TO 7TH FLOOR ALCOVE WHICH LOOKS OUT ON OTHER CAVERN WITH GREEN ARCH AND D'NI CLOCK AND WATER ARCHY GARDEN AREA 7TH FLOOR: HAS MUSEUM READ JOURNAL TAKE THE DOWNWARDS PASSAGE OUT OF THE MUSEUM TO THE BOTTOM FLOOR ALCOVE WHICH LOOKS OUT ON OTHER CAVERN WITH GREEN ARCH ETC THERE IS A DOOR WITH 2 PLANTS WHICH CAN'T BE OPENED PATHS LEADING ONTO THE CENTRAL PLATFORMS. BOTTOM FLOOR: NOTE THE MAP! GUILD ROOM JUST LOOK WATERGARDEN: ON THE WALKWAY UP TO THE WATERGARDEN IS A LINKING BOOK TO NEXUS MAKE YOUR WAY TO THE TOP (HAVE TO GO ONTO THE PINNACLE A BIT AND FIND THE ENTRANCE IN THE SIDE) GOLDMINE: THERE IS A ROOM WITH GOLDEN PILLARS THERE IS AN ENTRANCE TO A MAZE: LEFT: DEADEND RIGHT: LEFT: DEADEND RIGHT: BACKLEFT: GOLD ORE AND JOURNEY CLOTH #3! STRAIGHT: GOLD ROOM AND RIVEN DAGGER GALAXY: MAKE YOUR WAY UP PURPLE DOORS: LEFT IS A DEAD END RIGHT LEADS YOU TO A DEAD END WHERE YOU SEE THE JOURNEY CLOTH SIDE CRACK: TAKES YOU INTO A PLANETARIUM. CLIMB THE STAR'S RING CLICK THE BUTTON INSIDE THE STAR TO EXTEND THE PLATFORM CROSS IT (THE BUTTON ON THE OTHER SIDE DOES THE SAME) CLICK JOURNEY CLOTH #5! GREENGARDEN: HAS A TREE AND POOL BEHIND IT TO GET ONTO THE 2ND FLOOR OF GREENGARDEN GO FROM THE 2ND FLOOR OF E.G. GALAXY TO GET ONTO THE 3RD FLOOR OF GREENGARDEN GO FROM THE 3RD FLOOR OF E.G. GALAXY THE ENTRANCE IS ON THE 3RD FLOOR ON THE SIDE OF THE MIDDLE FACE IS A LADDER FOLLOW THE LADDERS AND ROPEBRIDGES TO THE 6TH JOURNEY CLOTH! HOSPITAL: THE HOSTPITAL IS ON THE 2ND FLOOR, AND YOU CAN GET THERE FROM GALAXY->GREENGARDEN->HOSPITAL DINING AREA, 3 BEDROOMS, FIREPLACE WITH PAINTING JUST OFF THE HOSPITAL IS AN AREA WITH GREEN GARDENS AND A SWIMMING POOL. CHURCH: TAKE THE STAIRS UP FROM THE HOSPITAL, OR FROM THE 5TH FLOOR IS AN ENTRANCE INSIDE IS A CHURCH, AND AN ORGAN WITH "STILLE NACHT" MUSIC. YOU CAN CLICK THE CENTER OF THE KEYS TO PLAY A NOTE! THERE IS AN EXIT TO THE 5TH FLOOR GETTING THE JOURNEY CLOTH ON THE WALL: GO TO GALAXY'S 3RD FLOOR GO ONTO THE BRIDGE THAT LEADS TO THE 3RD FLOOR OF THE WALL JUMP OFF ONTO THE 4TH FLOOR LEDGE TAKE THE LADDER DOWN AND GET THE 4TH JOURNEY CLOTH! MAZE UNDER HOSPITAL: GO TO THE PATH BETWEEN GREENGARDEN AND HOSPITAL. ON THE HOSPITAL SIDE IS A SECRET ENTRANCE (YOU CAN SEE THE ARCH) ON THE RIGHT SIDE IS A LITTLE BULB OF ROCK THAT IS THE BUTTON (VERY HARD TO SEE) (THE BUTTON ON THE OTHER SIDE OPENS IT AGAIN) GO LRRLSSLSLR TO GET TO THE JOURNEY CLOTH #7! GO LRRLSSLRL TO GET TO THE LINKING BOOK TO ELODEASTUNNELGANG ONCE YOU HAVE ALL 7 JOURNEY CLOTHS (ORDER DOESN'T MATTER, NOR DOES IT HAVE TO BE ON THE SAME VISIT TO THE AGE): YOU CAN NOW OPEN THE BLUE BUTTON TAPESTRY ON THE 5TH FLOOR THERE ARE 12 BUTTONS IN A CIRCLE, ALTERNATING RED, GREEN, AND BLUE. THERE IS ALSO A GIANT KEY IN FRONT OF A PICTURE OF ARCHES AND A LINKING BOOK TO ELODEA (THE TOP OF BEAUTIFUL VIEW) TAKE THE LINKING BOOK TO ELODEA, THEN USE THE BOOK THERE TO GO TO ElodeasSchatzkammern (YOU NEED TO HAVE GOTTEN TO THE 7 JOURNEY CLOTHS ROOM IN ELODEA AND GOTTEN THE HINT THERE) THE HINT FROM ELODEA WAS: 2,5,8,11 SOLUTION: STARTING FROM THE BLACK POSITION AS #1, GO COUNTER CLOCKWISE AND CLICK POSITION 2,5,8,11. THIS WILL BE BLUE,BLUE,BLUE,GREEN. THE CENTRAL PILLAR WILL RAISE AND REVEAL A GREEN SPHERE WITH THE D'NI NUMBER 17 AND THE WORD "MYST" BELOW IT. (THIS IS THE 17 FROM THE BOOK OF TI'ANA) ELODEASTUNNELGANG: THERE IS A LINKING BOOK BACK TO ELODEAS (TO THE MAZE IN ELODEASUNTERWELT) READ THE JOURNAL (IT ADVISES YOU TO USE /GLOW) THERE IS AN OUT-OF-CHARACTER NOTE ON THE WALL THERE IS THE HAND SYMBOL LINK-TO-LAST-JOURNEY-CLOTH THING OPEN THE DOOR: THERE IS A BUTTON ON THE WHEEL BOX THAT DOESN'T SEEM TO DO ANYTHING RIGHT DOOR: THERE IS A MACHINE WITH CLICKABLE SYMBOLS FROM MYST 3: CREATIVITY POWER QUESTION ENERGY EXPLORE (LAST BUTTON HAS NO SYMBOL) THERE IS A BLACKBOARD WITH ENGLISH/D'NI LETTERS DOWN LADDER: THERE IS A BLOCKED PATH TO A SWITCH UP LADDER: LEADS TO [1] LEFT DOOR: THERE IS A ROW OF CLICKABLE BUTTONS TO THE LEFT OF IT IS A SWITCH TO REVEAL THE WHEELS NOTE THAT BUTTON 1,2,5,6,8 TURN THE WHEELS AND REVEAL SYMBOLS FROM MYST 3 AND D'NI LETTERS SOLUTION: USE THE MACHINE IN THE LEFT DOOR ROOM TO MAP MYST3 SYMBOLS TO ENGLISH LETTERS: XIELE REARRANGE TO SPELL "EXILE" (THERE ARE TWO WAYS OF DOING THIS, SO TRY BOTH) ENTER THE LETTERS IN THE MACHINE IN THE RIGHT DOOR SOLUTION: 1 5 3 2 4 THE DOOR OPENS! FOLLOW THE RIGHT HAND WALL UNTIL YOU GET THE 1ST JOURNEY CLOTH! (NOTE THE WEIRD SYMBOL ON THE BLOCK IN THE CART) GO THROUGH THE ARCH: NOTE THE MOUSETRAP GO RIGHT: NOTE THAT BEHIND THE GATE IS A JOURNEY CLOTH NOTE THE 1+1=5 SIGN GO STRAIGHT: NOTE THE 6-5=4 SIGN JUST BEFORE THAT SIGN, IS A WIDE DOOR. THERE IS A SECRET BUTTON TO OPEN IT AT THE DEAD-END, ON THE RIGHT: (THERE IS A BUTTON TO OPEN IT FROM THE OTHER SIDE) USE THE ARITHMETIC CLUES: HINT: THE ONE EQUATION WITH A MISSING RIGHT-HAND-SIDE SHOULD BE 3, BECAUSE THE OTHER 5 DIGITS ARE ALREADY PRESENT HINT: COMPUTE THE ACTUAL LEFT-HAND-SIDE AND USE IT AS A MAPPING TO THE RIGHT HAND SIDE SOLUTION: 6,3,4,1,2,5 THE GREEN DOOR WILL OPEN GRAB THE 7TH JOURNEY CLOTH! (YOU MAY ONLY PROCEDE IF YOU HAVE ALL 7 JOURNEY CLOTHS, SEE THE SECTION ON THIS LATER) CROSS THE BOARD AND CONTINUE NOTE THE JOURNEY CLOTH PAST THE PRISON BARS, BUT IT IS FROM ElodeasSchatzkammern GO STRAIGHT: NOTE THE 8-4=? SIGN NOTE THAT BEHIND THE GATE IS ANOTHER AREA, POTENTIALLY WITH A JOURNEY CLOTH GO THROUGH THE GARDEN AREA, KEEPING RIGHT GO STRAIGHT: THIS TAKES US BACK TO THE START! CROSS BOARD: THIS ISLAND HAS A CLOSED DOOR CROSS BOARD: THERE'S NOTHING ON THIS ISLAND CROSS BOARD: ON THIS ISLAND IS A BUTTON TO LET YOU IN TO A PRISON AREA THAT GOES TO THE 2ND FLOOR! EXIT AND FOLLOW THE RIGHT WALL, IN AND OUT OF A STORAGE AREA, THEN TO PAST GATES EVENTUALLY YOU COME TO A DOOR WAY WITH A SWITCH (IGNORE THE SWITCHES THAT AREN'T ON YOUR RIGHT) OPEN THE DOOR TO ENTER THE GEAR ROOM: NOTE THE 3+2=6 SIGN OPERATE THE LEFT SWITCH, LOOK UNDER THE PANEL AND CLICK ON THE PICTURE OF VOLTAIC (FROM MYST3) CONTINUE FOLLOWING THE RIGHT WALL (YOU'LL HAVE TO THROW 3 SWITCHES TO GET BACK) WHEN YOU GET IN THE ROOM WITH A BEAM LEADING DOWN, DROP DOWN AND GET THE 2ND JOURNEY CLOTH! (THERE IS A KICKABLE BUCKET DOWN HERE) MAKE YOUR WAY BACK UP AND CONTINUE FOLLOWING ON THE RIGHT WHEN YOU HIT A DEAD-END WITH GREEN OVER IT, THERE IS A STONE BUTTON TO THE RIGHT: JUMP OVER, NOTE THE DEAD FELLOW, AND GRAB THE 3RD JOURNEY CLOTH! NOTE THE STONE WITH A SYMBOL ON IT CLICK THE BUTTON TO ESCAPE CONTINUE FOLLOWING UNTI LTHE 9-6=2 SIGN CONTINUE PAST THE RED TAPESTRY AND NOTE THE 4+2=1 SIGN CONTINUE A LITTLE BIT AND NOTICE THE WHITE PAPER. CLICK IT: IT READS: "Touch NEWESR on Buttons" with the "S" crossed out CONTINUE INTO A PRISON AREA AND NOTE THE STONE WITH A SYMBOL GO DOWN THE LADDER, NOTE THE KEY IN THE LOCK OF A CHEST, MAKE YOUR WAY OVER THE BEAMS AND GRAB THE 4TH JOURNEY CLOTH! GO BACK UP THE LADDER AND CONTINUE PAST THE RUBBLE UNTIL YOU COME TO A SOLID DOOR WITH A SWITCH: GO TO THE SPIRAL STAIRCASE AND TO THE RIGHT IS A SWITCH TO OPEN THE BELOW DOOR GO DOWN, AND MAKE YOUR WAY UP THE JUNK AND FOLLOW THE PATH TO THE 5TH JOURNEY CLOTH! FALL DOWN ON THIS SIDE AND USE THE SWITCH TO OPEN THIS DOOR BACK ONTO THE 1ST FLOOR. YOU'LL HAVE TO MAKE YOUR WAY BACK UPSTAIRS AND CONTINUE FROM WHERE YOU LEFT OFF SEARCHING, SORRY! YOU COME TO ANOTHER PRISON CELL WITH A LADDER DOWN THERE DOESN'T SEEM TO BE ANYTHING IN THIS AREA YOU COME TO YET ANOTHER PRISON CELL WITH A LADDER DOWN: THERE DOESN'T SEEM TO BE ANYTHING IN THIS LOWER AREA THERE IS A SIDE PASSAGE WITH A LADDER DOWN: THERE ARE THREE BUTTONS, GREEN BLUE AND RED WITH 3 MYST3 SYMBOLS HINT: THE BLACKENED LETTERS REARRANGE TO AN AGE NAME AS SEEN IN THE IMAGE IN THE GEAR ROOM HINT: THE NAMES OF THE AGES CAN BE FOUND IN THE JOURNAL IN THE BEDROOM SOLUTION: FIND THE SYMBOLS ON THE NARAYAN POSTER THAT CORRESPOND TO "VOLTAIC" SOLUTION: BLUE RED GREEN (YOU STILL HAVE TO DO THE NEXT 3 SYMBOLS IN THE NEXT AREA) YOU COME TO A WIDE RED DOOR, THE BUTTON IS TO THE LEFT (ANOTHER BUTTON INSIDE): THERE ARE 3 BUTTONS HERE AS WELL: HINT: SEE THE ABOVE ROOM FOR THE REASONING SOLUTION: YOU MUST HAVE ENTERED THE FIRST 3 SYMBOLS IN THE OTHER ROOM SOLUTION: GREEN RED BLUE THE BARS WILL RAISE AND YOU CAN ENTER A NEW PRISON CELL GO DOWN THE LADDER TAKE THE SIDE EXIT, THEN THE LADDER UP ...(WHAT IS THE POINT OF THIS??) AND A SPIRAL STAIRCASE LEADING TO THE FIRST 3 BUTTONS YOU CAN FALL DOWN AND GRAB THE 6TH JOURNEY CLOTH! (GO OUT ON THE THIN BEAM, TURN AROUND AND RUN TOWARDS THE CLOTH) THERE IS AN ELEVATOR TO THE SIDE WITH A BUTTON TO RIDE BACK UP. (NOTE THE JUMP SIGN!) THERE IS A GREEN BUTTON TO THE RIGHT OF THE CLOTH, WHICH RAISES STONES IN THE LAVA (THERE IS A BUTTON ON THE OTHER SIDE TO RERAISE THEM) ...(WHAT IS THE POINT OF THIS??) EVENTUALLY YOU MAKE IT BACK TO THE START! THERE IS A BOARD TO ANOTOHER ISLAND: THERE IS CLOSED PRISON GATES ON THIS ISLAND GO LEFT: (JUST LOOPS AROUND) ENTER THE ROOM: POSSIBLE HINT SAYING ESCAPE AT EAST-BY-SOUTHEAST. NOTE THE NARAYAN SYMBOLS FROM MYST3 AND THE BLACKENED LETTERS: L VO A C T I GO UPSTAIRS AND NOTE THE CLOTHES AND PICTURES OF ELODEA AND ALABASTER READ THE JOURNAL GO DOWN THE LADDER: LEADS TO [1] ONCE YOU HAVE ALL 7 JOURNEY CLOTHS: GO TO THE ROOM THAT HAS THE 7TH JOURNEY CLOTH CLICK THE BUTTON ON THE PILLAR TO OPEN THE CENTER (ANOTHER BUTTON TO OPEN IS ON THE INSIDE) (THIS BUTTON DOESN'T WORK UNLESS YOU HAVE ALL 7 JOURNE CLOTHS) (THERE IS A GREEN DOOR THAT WE DON'T SEEM ABLE TO GET TO, BUT IT HAS A FEW MISC THINGS, AND A CLICKABLE COPY OF THE MUSIC PLAYER, WHICH OPENS A SECRET PANEL BACK INTO THE HALLWAY. ALSO HAS ANOTHER GREEN DOOR THAT LEADS NOWHERE OFF IT. PROBABLY MEANT TO ADD SOME OTHER ENDING STUFF AT SOME POINT?) CLIMB UP: LINKING BOOK TO THE NEXUS LINKING BOOK TO ELODEA (BY THE VILLAGE) LINKING BOOK TO ELODEASUNTERWELT (IN THE MAZE, BY THE BOOK TO ELODEASTUNNELGANG) LINKING BOOK TO ElodeasSchatzkammern (AT THE START) CENTRAL PEDESTALS HAVE BUTTONS: HINT: USE THE WHITE PAPER'S HINT SOLUTION: NEWES: NORTH EAST WEST EAST SOUTH A PANEL OPENS IN THE WALL WHICH LETS SEE THE TREASURE ROOM FROM ELODEASSCHATZKAMMERN! (THIS IS THE BOOK ROOM WE CAN SEE FROM THERE) ElodeasSchatzkammern LOOK AT THE LITTLE NOTE ON THE PICTURE SAYING "FOLLOW HIM" ANOTHER HAND SYMBOL THING TO LINK YOU TO THE LAST JOURNEY CLOTH YOU TOUCHED PUSH THE BUTTON TO OPEN THE DOOR AT THE VERY BOTTOM, AROUND THE SIDE IS THE 1ST JOURNEY CLOTH! (IF YOU TURN LEFT AFTER EXITING AND CLIMB UP THE SLOPE, YOU CAN FIND A BIRD'S NEST AND A BIRD IS FLYING AROUND) FOLLOW THE PATH TURN RIGHT AND GO UNDER THE BROWN ARCH: STRAIGHT: GREEN GEMS LEFT: RIGHT: BATS STRAIGHT: BLOCKED PATH FOLLOWING THE RIGHT SIDE, READ THE JOURNAL CONTINUING, GO THROUGH THE FIRST GOLDEN ARCH: DEAD END WITH CUT BRIDGE OVER LAVA RIVER CONTINUING, THERE IS A LINKING BOOK BACK TO ELODEA(NEAR THE ROCK PILE WITHTHE SECRET PRISON DOOR ENTRANCE BEHIND THEM) CONTINUING, GO THROUGH THE 2ND GOLDEN ARCH: RIGHT: TAKE THE STEPS DOWN NOTE THE CLOTH ON THE LEDGE ABOVE IT LEADS TO A ROOM WITH A D'NI LETTER ON IT LEFT: ENDS WITH ANOTHER D'NI LETTER BLOCK DROP OVER THE EDGE AND GET THE 2ND JOURNEY CLOTH! (IF YOU WANT, YOU CAN LOOK PAST THE 3RD GOLDEN ARCH, IT'S JUST A DEAD END) CONTINUING, GO THROUGH THE 3RD GOLDEN ARCH: THIS IS THE ROOM WITH THE LAKE AND D'NI CLOCK WHICH WE COULD SEE FROM ELODEASUNTERWELT! YOU CAN SWIM OUT TO THE ISLAND NOTE THE GATE TO ELODEASUNTERWELT (WHICH WE CAN'T USE) THERE IS THE IMAGE OF THE KNIGHT: RIGHT: LEADS TO A CRYPT LEFT: RIGHT: LEADS TO LADDER GOING DOWN NOTE THE IMAGE OF THE KNIGHT AGAIN AN IMAGE OF THE KNIGHT AGAIN A SPIRAL STAIRCASE LEADING UP TO A ROOM WITH A GREEN CRYSTAL CHANDELIER CROSS THE ROPEBRIDGE (JUMP OVER THE GAPS) AND THERE'S AN ELEVATOR SHAFT? WITH AN OUT-OF-ORDER SIGN. TAKE THE STAIRWAY DOWN NOTE THE BLOCK WITH THE D'NI LETTER (BACKWARDS h) GO THROUGH THE LEFT ARCH: STRAIGHT: LEADS TO A ROOM WITH A MAP (THE SAME MAP WE SAW IN ELODEA) THERE IS A NOTE ON THE TABLE, WHICH YOU CAN ONLY READ WITH FLYMODE: Wo ist der Schatz??? Zum Teufel wo ist er.... Sollte alles umsonst gewesen sein.... Irgenders muss er ihn doch hingebracht haben. Aber wo??? Oder solltes ihn doch die Pluenderer entdeckt und fortgeschleppt haben. Nein, dass kann ich nicht glauben, dass kann nicht sein... Und wenn doch? Waren dann all die Jahre amsunst..... Ich kann nicht mehr..... (THERE IS ALSO A PATH TO THE RIGHT OF THE MAPROOM, BUT WE'LL GET THERE ANOTHER WAY) RIGHT: GO THROUGH THE BROWN ARCH WITH THE D'NI NUMBER 1 ON IT, TO SEE A ROOM WITH EMPTY TREASURE BOXES GO RIGHT: BEHIND THE PILLAR IS THE 4TH JOURNEY CLOTH! ON THE RIGHT IS A BLUE DOOR WITH THE BUTTON BESIDE IT: (THERE IS ANOTHER BUTTON ON THE OTHER SIDE) AT THE END, CLICK THE BLUE BUTTON TO RIDE THE ELEVATOR UP (AUTO GOES BACK DOWN) (THIS IS IN THE SHAFT THAT HAD THE "OUT OF ORDER" SIGN EARLIER.) READ THE 2 SIGNS, THEN TAKE THE BLUE DOORWAY OUT (BUTTON ON SIDE, OTHER BUTTON ON OTHER SIDE) AT THE END IS A STONE BUTTON TO OPEN THE STONE SLAB (OTHER BUTTON ON OTHER SIDE) LEFT: (THIS PASSES THE BLOCKED PATH WE SAW BEFORE) THIS GOES TO THE LAVA RIVER, BUT WE CAN'T REACH ANOTHER STONE TO PROCEED RIGHT: THIS LEADS OT THE LAVA RIVER YOU CAN JUMP ONTO A ROCK ISLAND WITH A BUTTON, WHICH LIFTS A STONE BLOCKER OF A STAIRCASE TO THE RIGHT. CLICK IT AND RUN ALONG THE PATH AND CLIMB THE STAIRS. DROP DOWN TO JOURNEY CLOTH #3! (THERE IS A BLUE BUTTON WHICH RETRACTS THE BLOCKER AGAIN) DROP DOWN AGAIN AND FOLLOW THE PATH (THERE IS A PILE OF ROCKS YOU CAN JUMP OVER, BUT IT'S JUST A DEAD END) GO TO THE END AND DROP DOWN THEN CLIMB THE LADDER THIS LEADS TO THE MAPROOM AGAIN. ON THE LEFT IS A BROWN ARCH WITH THE D'NI NUMBER 2: ANOTHER EMPTY TREASURE ROOM AT THE BRIDGE, YOU CAN GO RIGHT ON AN PLANK: ANOTHER EMPTY TREASURE ROOM, BUT BEHIND A PILLAR IS THE 5TH JOURNEY CLOTH! CROSS THE BRIDGE AND NOTE THAT THIS IS THE OTHER SIDE OF THE BROKEN ROPE BRIDGE GO LEFT AND ON THE LEFT IS ANOTHER EMPTY TREASURE ROOM BESIDE THAT TREASURE ROOM IS ANOTHER EMPTY TREASURE ROOM WITH THE D'NI NUMBER 5 FOLLOW THE WALL ON THE LEFT WHICH LEADS TO THE OTHER PATH, AND TO EMPTY TREASURE ROOM WITH D'NI NUMBER 6 TAKE THE PATH BESIDE IT SURROUNDED BY BOULDERS, WHICH ARE ON TOP OF AN IMAGE OF THE KNIGHT RIGHT PATH: LEADS TO ANOTHER EMPTY TREASURE CHEST (BLUE BUTTON TO OPEN THE DOOR) LEFT PATH: THERE IS A PICTURE OF THE KNIGHT. ON THE RIGHT IS A BUNCH OF SQUARES ON THE WALL. CLICK THE MIDDLE ONE TO OPEN THE DOOR (DOOR BUTTON ON OTHER SIDE TOO) THERE IS STILL TREASURE IN THIS ROOM! THERE IS A BLUE BUTTON ON THE WALL WITH THE RED TAPESTRY, THAT PROBABLY NEEDS ALL 7 CLOTHS TO WORK. CENTER PATH: GO THROUGH THE BLUE DOORS: YOU FALL THROUGH THE RUG INTO A ROOM WITH THE 6TH JOURNEY CLOTH! THERE ARE ALSO 2 COTS AND A MANHOLE WITH A SCORPION, BUT FALLING THROUGH THE MANHOLE FALLS THROUGH THE WORLD. FOLLOW THE EXIT PATH GO RIGHT (MEETS UP WITH THE EXIT PATH RIGHT AWAY) (YOU CAN SEE THE DEAD-END OPENING WE WERE AT EARLIER) JUMP FROM STONE TO STONE MAKING YOUR WAY TO THE OPEN PRISON DOORS INSIDE IS THE 7TH JOURNEY CLOTH! (THERE IS NOTHING PAST THE FURTHER CLOSED PRISON DOOR LEFT: LEADS TO A RECTANGULAR GOLDEN ARCH THERE ARE D'NI WORDS INSIDE THE ROOM: dh-ah-s eh-n-dh-eh ih-s-t n-u-ch-h n-ih-ch-h-t g-eh-s-ch-h-r-ee-eh-b-eh-n (which is approximately "The ending has not yet been written" in german) THERE IS AN ARCH: (ON THE GROUND BY THE PATH TO THE ARCH IS A BLOCK WITH THE D'NI LETTER (BACKWARDS): EH IT CONTAINS SUPPLIES (INCLUDING EXPLOSIVES!) ONCE YOU HAVE ALL 7 JOURNEY CLOTHS: RETURN TO THE ROOM WITH THE RED TAPESTRY AND BLUE BUTTON THE BLUE BUTTON WILL NOW OPEN THE DOOR (ANOTHER BUTTON ON OTHER SIDE) THERE'S LOTS OF TREASURE AND PAINTINGS AND SUCH! THERE'S A PASSAGE BEHIND THE CURTAINS: THERE ARE 12 CLICKABLE PICTURES HERE: SOLUTION: CLICK THE ONES FROM THE 5 MYST GAMES: SOLUTION: 3,7,9,12 (2 IS FROM MYST 5, BUT DOESN'T SEEM TO BE REQUIRED TO BE CLICKED) GO INTO THE NEWLY OPENED ROOM: THERE IS A GIANT STATUE OF A KNIGHT IN THE CENTER! THERE IS A PLACE YOU CAN LOOK INTO A BOOK ROOM WITH 4 BOOKS (BUT YOU CAN'T GET THERE FROM HERE, BECAUSE IT'S THE ONE YOU GET TO IN ELODEASTUNNELGANG) THERE IS A TREASURE ROOM A GARDEN ROOM A BOOK ROOM: WITH A JOURNAL (THANKING YOU FOR VISITING ELODEA, PERHAPS INDICATING THIS IS THE END) LINKING BOOK TO THE NEXUS LINKING BOOK TO ELODEASUNTERWELT(THE START) LINKING BOOK TO ELODEAS(NEAR THE VILLAGE). ANOTHER TREASURE ROOM ANOTHER TREASURE ROOM VERSION HISTORY: The only noticeable difference I saw between 2016Mar16 and 2017Apr11 is that the island with the pinacles which links to Alabaster is no longer roped off.
Putting this Age on your bookshelf
This command will place this book on the 3rd position of your Relto bookshelf:
/bookshelf 3 Elodea