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	<title>Using Multi / Sub Materials - Revision history</title>
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	<updated>2026-04-24T00:35:54Z</updated>
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		<title>AndyLegate: Created page with &#039;Multi / Sub materials is a way to add more than one material to a single object. Specifically, it&#039;s great for adding different textures, and UV mapping each on a single object.  …&#039;</title>
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		<updated>2011-01-02T22:53:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;Multi / Sub materials is a way to add more than one material to a single object. Specifically, it&amp;#039;s great for adding different textures, and UV mapping each on a single object.  …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Multi / Sub materials is a way to add more than one material to a single object.&lt;br /&gt;
Specifically, it&amp;#039;s great for adding different textures, and UV mapping each on a single object.&lt;br /&gt;
&lt;br /&gt;
Why would you want to do this? Well, it&amp;#039;s a lot easier to move around and manipulate a single object in your 3D scene than it is to do many objects at once.&lt;br /&gt;
It also helps if you need to vertex paint or make light maps for that object.&lt;br /&gt;
&lt;br /&gt;
Using this feature is actually very easy, and I&amp;#039;ll take you through it step by step here.&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;Getting Started......&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
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Okay, first you need to build an object that you&amp;#039;re going to have more than one material on. It could be a room, or a highly decorative floor, or just about anything really. I&amp;#039;m going to use my pub table here as an example. It only needs 2 materials on it, but I could easily have up to 10 if I wanted.&lt;br /&gt;
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[[File:Multisub1.jpg]]&lt;br /&gt;
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Now the above picture is how I imagine this table would look: stone, but with a couple of granite rings in it.&lt;br /&gt;
&lt;br /&gt;
Now I COULD seperate the rings and have them as a separate object, but there is no need for that. Instead, use the F4 key on your keyboard to call up the mesh lines of your object:&lt;br /&gt;
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[[File:Multisub2.jpg]]&lt;br /&gt;
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Now over in your Modifiers Tab, make sure your object is an &amp;quot;Editable Mesh&amp;quot;. Open the tree and select &amp;quot;Polys&amp;quot; (some people like to do Faces, but in Max, that&amp;#039;s a lot of triangles. Polys make it faster for me).&lt;br /&gt;
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Now go over to your table and select all the faces that are going to have your first material:&lt;br /&gt;
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[[File:Multisub4.jpg]]&lt;br /&gt;
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Which material should be first? That&amp;#039;s totally up to you!&lt;br /&gt;
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Now go back over to the Modifier Tab and go to the box that says &amp;quot;Materials&amp;quot;. Take a look at where it says &amp;quot;Set ID&amp;quot; and the number 1 that is in that box. I&amp;#039;m going to leave it set to number 1. I&amp;#039;m also taking a piece of paper and writting down &amp;quot;Material ID Number 1 will be cracked concrete&amp;quot; because that&amp;#039;s the material I want to put on those faces.&lt;br /&gt;
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[[File:Multisub5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now go back to your 3D scene window and select the polys of another area. In my case, it&amp;#039;s the faces that will be the 2 rings that I want to be granite:&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub6.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now, again, go back over to your Modifier Tab and look in the Material roll out box. Go to where it says Set ID and change it to the number 2.&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub7.jpg]]&lt;br /&gt;
&lt;br /&gt;
Again, on my paper I&amp;#039;ll write down: &amp;quot;Material ID number 2 is pink granite&amp;quot; because that&amp;#039;s what I want there.&lt;br /&gt;
&lt;br /&gt;
Now you would repeat these steps until you&amp;#039;ve assigned all the polys on your object their different material ID&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
Okay, time to open up the Material Editor. Select a spot and get a new material. But instead of Plasma Standard, select Multi/Sub-Object instead:&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub8.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now as you can see, you have a box that has 10 materials on it!&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub9.jpg]]&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t worry, just click on the &amp;quot;Delete&amp;quot; button until you have only the number of materials you need. In my case it was just 2:&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub10.jpg[/img]&lt;br /&gt;
&lt;br /&gt;
Now where it says &amp;quot;Sub-Material&amp;quot; click on the first button. Remember your paper where you wrote down what Material ID 1 was? right, now you are going to make that happen here. Change this sub-material to Plasma Standard, and apply that texture you decided Material ID 1 was going to be.&lt;br /&gt;
Repeat this for each sub-material.&lt;br /&gt;
&lt;br /&gt;
In my case, with only 2, I&amp;#039;m done quickly:&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub11.jpg]]&lt;br /&gt;
&lt;br /&gt;
Assign this material to your Object. Now it&amp;#039;s time to go UV map those textures!&lt;br /&gt;
&lt;br /&gt;
Over in your Modifiers Tab, assign a UVW Unwrap modifier and set to to &amp;quot;Select Faces&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub12.jpg]]&lt;br /&gt;
&lt;br /&gt;
As you look down in the first roll out box, you see where you can &amp;quot;Select Material ID&amp;quot;. In my case, I told it to select ID 1. When I do this, it will automatically highlight the faces that I&amp;#039;m going to UV for that material:&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub13.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now you can click on Edit and map the UV&amp;#039;s how you want them!&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub14.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ready for the next material? No problem! Just go over to your modifier tab, and this time Select the next ID number!&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub15.jpg]]&lt;br /&gt;
&lt;br /&gt;
And as you can see, now just the rings are selected.&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub16.jpg]]&lt;br /&gt;
&lt;br /&gt;
Once you&amp;#039;ve mapped out all your material ID&amp;#039;s, you&amp;#039;re done!&lt;br /&gt;
&lt;br /&gt;
This is great for complex objects, like the KI dispenser! Take a look at it:&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub17.jpg]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s actually just one single object.......but with 8 materials assigned to it and UV mapped!&lt;br /&gt;
&lt;br /&gt;
[[File:Multisub18.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Return To: [[Andy&amp;#039;s Max Tutorials]]&lt;/div&gt;</summary>
		<author><name>AndyLegate</name></author>
		
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