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	<id>http://myst.dustbird.net/w/index.php?action=history&amp;feed=atom&amp;title=Steam_and_Smoke</id>
	<title>Steam and Smoke - Revision history</title>
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	<updated>2026-04-24T02:33:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>http://myst.dustbird.net/w/index.php?title=Steam_and_Smoke&amp;diff=1407&amp;oldid=prev</id>
		<title>AndyLegate at 20:22, 14 January 2011</title>
		<link rel="alternate" type="text/html" href="http://myst.dustbird.net/w/index.php?title=Steam_and_Smoke&amp;diff=1407&amp;oldid=prev"/>
		<updated>2011-01-14T20:22:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:22, 14 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A directory tree will pop up. You need to select your Smoke, Steam, Mist texture. Here is my &amp;quot;Steam&amp;quot; texture I used. I made a 64 x 64 sized picture with a transparent background, and sprayed it with my Air Brush in Gimp Shop:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A directory tree will pop up. You need to select your Smoke, Steam, Mist texture. Here is my &amp;quot;Steam&amp;quot; texture I used. I made a 64 x 64 sized picture with a transparent background, and sprayed it with my Air Brush in Gimp Shop:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Smokepart.png]]Yah, Yah! I know, you don&amp;#039;t see anything (that&amp;#039;s because this forums background is WHITE too!). Trust me, it&amp;#039;s there.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;[[File:Smokepart.png]]Yah, Yah! I know, you don&amp;#039;t see anything (that&amp;#039;s because this forums background is WHITE too!). Trust me, it&amp;#039;s there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ONce you&amp;#039;ve selected your texture, make sure the Alpha is selected.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ONce you&amp;#039;ve selected your texture, make sure the Alpha is selected.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AndyLegate</name></author>
		
	</entry>
	<entry>
		<id>http://myst.dustbird.net/w/index.php?title=Steam_and_Smoke&amp;diff=1406&amp;oldid=prev</id>
		<title>AndyLegate at 20:21, 14 January 2011</title>
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		<updated>2011-01-14T20:21:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:21, 14 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Next, we need to make a small cube as our &amp;quot;Particle Emitter&amp;quot;. Remember, Cyan&amp;#039;s documentation says NOT to use a Dummy for a particle emitter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Next, we need to make a small cube as our &amp;quot;Particle Emitter&amp;quot;. Remember, Cyan&amp;#039;s documentation says NOT to use a Dummy for a particle emitter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fiel&lt;/del&gt;:Steampart2.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;File&lt;/ins&gt;:Steampart2.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Don&amp;#039;t forget to add the emitter you just made to your PageInfo:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Don&amp;#039;t forget to add the emitter you just made to your PageInfo:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AndyLegate</name></author>
		
	</entry>
	<entry>
		<id>http://myst.dustbird.net/w/index.php?title=Steam_and_Smoke&amp;diff=1405&amp;oldid=prev</id>
		<title>AndyLegate: Created page with &#039;Doing particles for Smoke, Steam and say rising Mist from a waterfall, are done a little bit different than the particles for say Snow or Rain.  The two main differences are: Gra…&#039;</title>
		<link rel="alternate" type="text/html" href="http://myst.dustbird.net/w/index.php?title=Steam_and_Smoke&amp;diff=1405&amp;oldid=prev"/>
		<updated>2011-01-14T20:21:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;Doing particles for Smoke, Steam and say rising Mist from a waterfall, are done a little bit different than the particles for say Snow or Rain.  The two main differences are: Gra…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Doing particles for Smoke, Steam and say rising Mist from a waterfall, are done a little bit different than the particles for say Snow or Rain.&lt;br /&gt;
&lt;br /&gt;
The two main differences are: Gravity needs to be turned off......and instead of a &amp;quot;mesh&amp;quot; as our particle generation, we need to use Point generation.&lt;br /&gt;
&lt;br /&gt;
In this tutorial, I&amp;#039;m going to show you how to make a Steam Leak, like we see in Er&amp;#039;cana in the tunnel.....well, mine won&amp;#039;t be quite as good as Cyan&amp;#039;s, heh, because I haven&amp;#039;t taken the time to really dial in the numbers, but how it&amp;#039;s done is still the same.&lt;br /&gt;
&lt;br /&gt;
Make sure you take the time to read through my tutorial on [[Snow Fall]] which introduces you to using particles in your Age.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Make A Pipe....===&lt;br /&gt;
&lt;br /&gt;
Okay, I quickly made a pipe, bent it, gave it a material and texture, collision and made sure to put in in the PageInfo of the Component Manager:&lt;br /&gt;
&lt;br /&gt;
[[File:Steampart1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Next, we need to make a small cube as our &amp;quot;Particle Emitter&amp;quot;. Remember, Cyan&amp;#039;s documentation says NOT to use a Dummy for a particle emitter.&lt;br /&gt;
&lt;br /&gt;
[[Fiel:Steampart2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t forget to add the emitter you just made to your PageInfo:&lt;br /&gt;
&lt;br /&gt;
[[File:Steampart3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now I made my emitter quite small: 0.5 x 0.5 x 0.5 Max units (which is 6 x 6 x 6 inches). I moved it over to my pipe....but now we have to orientate it just right.&lt;br /&gt;
&lt;br /&gt;
For a Point Source Particle Emitter, you want to rotate your emitter so that they &amp;quot;Z&amp;quot; axis faces AWAY from where the particles will emit. To do this, first go up to your menu and change your &amp;quot;view&amp;quot; to &amp;quot;Local&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Steampart4.jpg]]&lt;br /&gt;
&lt;br /&gt;
Then rotate the emitter so that the &amp;quot;Z&amp;quot; axis faces AWAY from where your steam will shoot out:&lt;br /&gt;
&lt;br /&gt;
[[File:Steampart5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now we have to add the material and texture to the emitter. I&amp;#039;m going to use the same pics as for Snowfall, as the process is exactly the same:&lt;br /&gt;
&lt;br /&gt;
Call up the Material Editor by hitting you &amp;quot;M&amp;quot; key, select an unused sphere, and hit the &amp;quot;Standard&amp;quot; button:&lt;br /&gt;
&lt;br /&gt;
[[File:Snowpart3.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the box that pops up, double click on &amp;quot;Plasma Particle&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Snowpart4.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now the &amp;quot;Standard&amp;quot; button should now say &amp;quot;Plasma Particle&amp;quot;, go down and click on the blank button where it says Texture:&lt;br /&gt;
&lt;br /&gt;
[[File:Snowpart5.jpg]]&lt;br /&gt;
&lt;br /&gt;
A directory tree will pop up. You need to select your Smoke, Steam, Mist texture. Here is my &amp;quot;Steam&amp;quot; texture I used. I made a 64 x 64 sized picture with a transparent background, and sprayed it with my Air Brush in Gimp Shop:&lt;br /&gt;
&lt;br /&gt;
[[File:Smokepart.png]]Yah, Yah! I know, you don&amp;#039;t see anything (that&amp;#039;s because this forums background is WHITE too!). Trust me, it&amp;#039;s there.&lt;br /&gt;
&lt;br /&gt;
ONce you&amp;#039;ve selected your texture, make sure the Alpha is selected.&lt;br /&gt;
&lt;br /&gt;
[[File:Snowpart6.jpg]]&lt;br /&gt;
&lt;br /&gt;
 Then go up and click on the drop down box that says &amp;quot;Normal: View Facing&amp;quot; and change it to &amp;quot;Normal: Nearest Light&amp;quot; (if you don&amp;#039;t...your steam will look black&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Snowpart7.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now assign the material to our emitter by either click, drag and dropping it on the emitter mesh, or by clicking on the Assign To Selection button.&lt;br /&gt;
&lt;br /&gt;
Now, with the emitter still selected, call up the Component Manager. Click on New &amp;gt; Particle System &amp;gt; Particle System:&lt;br /&gt;
&lt;br /&gt;
[[File:Snowpart8.jpg]]&lt;br /&gt;
&lt;br /&gt;
Make sure you attach the emitter to the Particle System:&lt;br /&gt;
&lt;br /&gt;
[[File:Snowpart9.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now go over to your Utils Tab (the little hammer), and select Component Util button, and the Particle System:&lt;br /&gt;
&lt;br /&gt;
[[File:Steampart6.jpg]]&lt;br /&gt;
&lt;br /&gt;
Okay, a LOT to discuss here:&lt;br /&gt;
&lt;br /&gt;
Where I have circled the drop down box in Blue, make sure it says &amp;quot;Point Source&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where I have circled in red, (Gravity and Wind), you need to make the values 0, or very low. If you don&amp;#039;t on the Gravity, instead of Steam shooting out, it will look like water pouring out of the hose and on to the ground.&lt;br /&gt;
The Wind left at 100 will have the steam stream moving all around.&lt;br /&gt;
&lt;br /&gt;
Now for the other number: you can set them as you see in my picture, export the Age and take a look. As you can see, it&amp;#039;s not perfect, but it&amp;#039;s in the ball park. I spent several hours playing with the numbers and can tell you the following:&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;Cone Angle&amp;quot; the default of 45 degrees most likely will work fine for smoke rising from the ground, or mist from your waterfall, but for steam shooting out of a pipe, you&amp;#039;ll want to make it smaller. I found that 5 degrees works pretty good.&lt;br /&gt;
&lt;br /&gt;
For Min/Max Velocity, I have NO idea why the default is 50 feet per second for both. That&amp;#039;s INSANE as that&amp;#039;s almost 35 Mph! I have mine set to 5 and 10 feet/sec....for smoke and mist rising slowly, you&amp;#039;ll want to make those numbers even smaller.&lt;br /&gt;
&lt;br /&gt;
Life(seconds) is how long the particles last in view. The longer this number, coupled with the faster the velocity, and you&amp;#039;ll have your steam shooting 100 feet! So keep the numbers low if possible.&lt;br /&gt;
&lt;br /&gt;
Birthrate: this is how often particles are emitted. Default is 20 per second, and I&amp;#039;ve left it there for steam shooting out of a pipe. You might want to change this for smoke and mist slowly rising.&lt;br /&gt;
&lt;br /&gt;
Scaling %: this is how big the particles are. I was trying to make them small coming out and expanding larger. Play around with these number.&lt;br /&gt;
&lt;br /&gt;
So that&amp;#039;s it, keep refining your numbers and technique:&lt;br /&gt;
&lt;br /&gt;
[[File:KIimage0071.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:KIimage0073.jpg]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Return To: [[Andy&amp;#039;s Max Tutorials]]&lt;/div&gt;</summary>
		<author><name>AndyLegate</name></author>
		
	</entry>
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