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	<title>Particle Blockers: Keep It From Raining Inside - Revision history</title>
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		<title>AndyLegate: Created page with &#039;Okay, so you&#039;ve had some fun making Rain, Snow or Leaves falling from your sky (or fish.......depends on what your Ages is I guess....).  However, if you have any buildings, cave…&#039;</title>
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		<updated>2011-01-19T16:45:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;Okay, so you&amp;#039;ve had some fun making Rain, Snow or Leaves falling from your sky (or fish.......depends on what your Ages is I guess....).  However, if you have any buildings, cave…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Okay, so you&amp;#039;ve had some fun making Rain, Snow or Leaves falling from your sky (or fish.......depends on what your Ages is I guess....).&lt;br /&gt;
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However, if you have any buildings, caves, etc, I bet you noticed that those pesky particles are just ignoring the roof and coming right in!&lt;br /&gt;
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In order to keep your particles from doing this, you&amp;#039;re going to have to use something called Collision Volume Effect.&lt;br /&gt;
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===Getting Started.....===&lt;br /&gt;
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Okay, I&amp;#039;m going to assume that you already have your particle system set up. Now it&amp;#039;s time to keep those particles out of some places where you do not want them.&lt;br /&gt;
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Let&amp;#039;s look at the new Serene. It&amp;#039;s snowing like crazy there, and I have a temple with a roof. I don&amp;#039;t want any of the snow to fall through that roof since we all know that snow doesn&amp;#039;t do that (well.....okay in real life if enough snow piles up on your roof, it just may end up coming in, hope that doesn&amp;#039;t happen to you! But I&amp;#039;m talking about the snow flakes as they fall out of the sky).&lt;br /&gt;
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First thing you need to do is to select the object(s) that you do not want your particles to go through. In this case, I&amp;#039;m selecting the temple roof in Serene:&lt;br /&gt;
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[[File:Pcol1.jpg]]&lt;br /&gt;
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Then I&amp;#039;m going to clone it, and rename the clone so that I know what it&amp;#039;s for.&lt;br /&gt;
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Now go and select your mesh or point that you are using as your particle emitter. Call up the Component Manager, and click on New &amp;gt; Particle System &amp;gt; Collision Volume Effect and assign it to your particle emitter.&lt;br /&gt;
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[[File:Pcol2.jpg]]&lt;br /&gt;
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Now go to your Utils Tab and select that component so you can see it&amp;#039;s roll out:&lt;br /&gt;
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[[File:Pcol3.jpg]]&lt;br /&gt;
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Take a look at the box that says &amp;quot;Mesh to build volume from&amp;quot;. Click on the button below it, and select that copy you made of your object. (Note, if you have more than one object, you&amp;#039;ll need to assign a Collision Volume Effect component for each one).&lt;br /&gt;
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Now look further down in your roll out. You&amp;#039;ll see you have a choice called &amp;quot;Die&amp;quot; and one called &amp;quot;Bounce&amp;quot;. I used &amp;quot;Die&amp;quot; as I just want the snow flakes to hit the roof and disappear.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;BUT!&amp;#039;&amp;#039;&amp;#039; if you have a particle effect that is like sparks falling to the ground, you can have them bounce for a little bit (we see this in Er&amp;#039;cana when we turn the power switches on). So that&amp;#039;s a cool choice too.&lt;br /&gt;
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And that&amp;#039;s it!&lt;br /&gt;
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Return To: [[Andy&amp;#039;s Max Tutorials]]&lt;/div&gt;</summary>
		<author><name>AndyLegate</name></author>
		
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