<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://myst.dustbird.net/w/index.php?action=history&amp;feed=atom&amp;title=Oneshot_Avatar_Animations</id>
	<title>Oneshot Avatar Animations - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://myst.dustbird.net/w/index.php?action=history&amp;feed=atom&amp;title=Oneshot_Avatar_Animations"/>
	<link rel="alternate" type="text/html" href="http://myst.dustbird.net/w/index.php?title=Oneshot_Avatar_Animations&amp;action=history"/>
	<updated>2026-04-04T15:42:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>http://myst.dustbird.net/w/index.php?title=Oneshot_Avatar_Animations&amp;diff=934&amp;oldid=prev</id>
		<title>AndyLegate: Created page with &#039;Okay, so you want to make your Avatar do something. Many animations that the avatar performs are automatic and you don&#039;t have to do anything special: IE Swimming, Climbing, Jumpi…&#039;</title>
		<link rel="alternate" type="text/html" href="http://myst.dustbird.net/w/index.php?title=Oneshot_Avatar_Animations&amp;diff=934&amp;oldid=prev"/>
		<updated>2011-01-04T15:31:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;Okay, so you want to make your Avatar do something. Many animations that the avatar performs are automatic and you don&amp;#039;t have to do anything special: IE Swimming, Climbing, Jumpi…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Okay, so you want to make your Avatar do something. Many animations that the avatar performs are automatic and you don&amp;#039;t have to do anything special: IE Swimming, Climbing, Jumping, etc.&lt;br /&gt;
&lt;br /&gt;
But you may have noticed while Age Creating that your avatar does not do anything when you click on that lever, button, linking book, etc, etc.&lt;br /&gt;
&lt;br /&gt;
This is because you need to tell Plasma that the avatar needs to do something. In this case, we call it Avatar Animation.&lt;br /&gt;
&lt;br /&gt;
Here is a link to the GoW Wiki that will show you a great list for all the Avatar Animations that you can put in:&lt;br /&gt;
&lt;br /&gt;
[http://guildofwriters.com/wiki/Avatar_Animations_List Avatar Animations List]&lt;br /&gt;
&lt;br /&gt;
So how do we use this?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Animating Your Avatar===&lt;br /&gt;
It&amp;#039;s important to note that normally your avatar will perform an animation due to the fact that he or she did something: IE walked into a certain region, or you clicked on something.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve worked on any of the Object Animation tutorials, you know that you can create a animation in Blender, and then put it in the ALCscripting. Normally the object won&amp;#039;t do anything unless you tell it to (unless it&amp;#039;s a constant animation, and you don&amp;#039;t want your Avatar doing that). Well it&amp;#039;s the same thing for the Avatar.&lt;br /&gt;
&lt;br /&gt;
Meaning, you&amp;#039;ll have to create the scripting for the animation, and then reference that animation in your scripting for the action that the Avatar is doing.&lt;br /&gt;
&lt;br /&gt;
First, however, you need to put in a Marker for where the avatar needs to be for the animation. Good news however, you don&amp;#039;t actually have to make the avatar animation itself. Cyan already did that for you! You just need to pick the one you want from that list I linked to at the top of this post!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Putting In Your Marker===&lt;br /&gt;
&lt;br /&gt;
Take a look at this pic:&lt;br /&gt;
&lt;br /&gt;
[[File:Oneshot.png]]&lt;br /&gt;
&lt;br /&gt;
In this pic, I have put a marker (the X,Y,Z arrows that I have highlighted). This is called a &amp;quot;oneshot&amp;quot; marker. You need to position it close to the ground, with the &amp;quot;Y&amp;quot; arrow facing AWAY from the direction that the avatar needs to face. You also need to give it a name of some sort. &lt;br /&gt;
In this case I have named the oneshot marker &amp;quot;DoorButtonOneshot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How critical is the positioning of the Marker? Very. If you are not sure if your marker is in the right place, you can use the link that I gave above, or go look in the ALCscript Library here. On the Wiki, scroll down to the bottom of the list and you will see a pic. It will give you dimensions of things in Blender units to help you position this marker.&lt;br /&gt;
The other thing you can do, is make a best guess, and then export your Age and try it out. Take notes and if you need to move or adjust it go back and do so.&lt;br /&gt;
&lt;br /&gt;
Once you have the marker in, you need to put your scripting in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
DoorButtonOneshot:&lt;br /&gt;
    logic:&lt;br /&gt;
        actions:&lt;br /&gt;
            - type: oneshot&lt;br /&gt;
              name: DoorButtonAvatar&lt;br /&gt;
              oneshot:&lt;br /&gt;
                animation: DoorButtonTouch&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DoorButtonOneshot&amp;#039;&amp;#039;&amp;#039; -  is the name of the marker I put in.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DoorButtonAvatar&amp;#039;&amp;#039;&amp;#039; - is a name I made up in my head. It gives THIS avatar animation a name that will be referenced later in the scripting for pushing on the button.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DoorButtonTouch&amp;#039;&amp;#039;&amp;#039; - is the name of the animation that Cyan made from the list.&lt;br /&gt;
&lt;br /&gt;
There you go, that&amp;#039;s all you need to do to put the Avatar Animation IN your Age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Return To: [[Andy&amp;#039;s Blender Tutorials]]&lt;/div&gt;</summary>
		<author><name>AndyLegate</name></author>
		
	</entry>
</feed>